compute_intersection(uint32 graphics_id, ray &r, intersection &inter, packed &data)=0 | GraphicsCacheInterface | [pure virtual] |
intersect(uint32 graphics_id, ray &r, float &distance, packed &data)=0 | GraphicsCacheInterface | [pure virtual] |
sample_surface(uint32 graphics_id, uint32 number, vec3 *vtab, vec3 *ntab)=0 | GraphicsCacheInterface | [pure virtual] |
~GraphicsCacheInterface() (defined in GraphicsCacheInterface) | GraphicsCacheInterface | [inline, virtual] |