| Camera() (defined in Camera) | Camera | [inline] |
| eval(vec2 &uv, ray &r)=0 | Camera | [pure virtual] |
| evaln(int n, vec2 *uvs, ray *rays)=0 | Camera | [pure virtual] |
| initialize(vec3 &position, vec3 &target, vec3 &vertical, float iar)=0 | Camera | [pure virtual] |
| ~Camera() (defined in Camera) | Camera | [inline, virtual] |
1.5.0