Camera() (defined in Camera) | Camera | [inline] |
eval(vec2 &uv, ray &r)=0 | Camera | [pure virtual] |
evaln(int n, vec2 *uvs, ray *rays)=0 | Camera | [pure virtual] |
initialize(vec3 &position, vec3 &target, vec3 &vertical, float iar)=0 | Camera | [pure virtual] |
~Camera() (defined in Camera) | Camera | [inline, virtual] |